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Tag Archives: computer
Experience and skill in software development
I just spotted a number of hits from Ars Technica to my blog. It is a regular event that one of my blog posts gets posted in some online discussion, causing a noticeable spike in my statistics. When it does, … Continue reading
Posted in Software development
Tagged Agile, Ars Technica, assembly, bug, Code, computer, debug, design, machine code, machine language, Microsoft, patch, Pessimist Pamphlet, programming, skilled developer, software
8 Comments
Funny search terms
I find it fun to look at the stats on my blog, and see the search terms that brought people here. Some of them are quite funny. So I’ve decided to collect them, and give you a selection: make windows … Continue reading
Linux, the Dunning-Kruger OS
Over the years, I’ve seen a pattern emerge. I have documented this on various occasions. Such as the time when Jed Smith thought he knew about Windows security features such as ACLs. Or that time when Linus thought he had … Continue reading
Posted in Direct3D, OpenGL, Software development, Software news
Tagged computer, desktop, Direct3D, Dunning-Kruger, gaming, linus torvalds, linux, OpenGL, OS X, priority boost, responsiveness, software, technology, Windows
13 Comments
The problem with free/open source software
I have recently obtained two Apple Mac Mini G4 machines. They date from 2005, but I did not immediately associate them with retro-programming (I would think they’d have to be quite a bit older for that). They both were unable … Continue reading
Posted in Oldskool/retro programming
Tagged Apple, BHM, computer, legacy, Leopard, Mac, MacPorts, open source software, OpenGL, OS X, powerpc architecture, retro, software, Tiger, Xcode
4 Comments
Haswell Hasarrived
Intel has launched its new generation of Core i5/i7 processors, codenamed Haswell. If you are familiar with Intel’s tick-tock strategy, this is a ‘tock’: a microarchitecture update on existing process technology. In this case the 22 nm process which is … Continue reading
Posted in Hardware news
Tagged AMD, anandtech, APU, computer, Core i7, cpu internals, gaming, Haswell, iGPU, Intel, Iris Pro, Ivy Bridge, performance, technology
4 Comments
Just keeping it Metro
Yes, Metro, not Retro. Or actually I should say Windows Store App now. As in, the new interface for Windows 8, mainly aimed at tablets and smartphones. Namely, I got myself a Windows 8 Pro update early on, at a … Continue reading
Posted in Direct3D, Software development, Software news
Tagged ARM, compatible with earlier versions, computer, Core UI, Direct3D, Direct3D 11.1, direct3d examples, directx sdk, donut, Metro, PowerVR, software, Solitaire, TBDR, technology, tile, Tile based deferred rendering, Win32, Windows 7, Windows 8, Windows RT, Windows Runtime, Windows Store, Windows Store App, WinRT, x64, x86
9 Comments
Latency and stuttering with 3D acceleration
The other day, I read this interesting article on Anandtech about the GPU stuttering issues that were recently discovered with AMD cards. I wanted to do a quick write-up about that, since it relates to what I am doing. As … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development
Tagged AMD, computer, Direct3D, FRAPS, gaming, GPU, Intel, latency, latency issues, nvidia, OpenGL, technology
2 Comments
Just keeping it real, part 10.1
Last time, I covered the basics of doing multiply and divide with 8-bit numbers. So far, these routines only worked for unsigned numbers. This time I will show how to add support for signed numbers, some ways to extend these … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 6502, 6510, 8 bits, addition and subtraction, assembly, C64, Commodore 64, computer, demoscene, divide, mutiply, naïve approach, oldskool, optimize, status flags, steve wozniak, technology, timing
1 Comment
Just keeping it real, part 10
Let’s explore the Commodore 64 some more. The topic today is: mathematics. And again, we are going to keep it real, VERY real. I have to admit, originally the ‘keeping it real’ was mainly a play of words on the … Continue reading
Posted in Oldskool/retro programming, Software development
Tagged 6502, 6510, assembly, C64, Commodore 64, computer, demoscene, divide, mutiply, oldskool, optimize, steve wozniak, technology, timing
2 Comments
What is a platform anyway?
After the previous blog, I figured I wanted to add something on people’s interpretations of OSes, platforms and API’s. Starting with OpenGL, I have already blogged about the PS3 in the past, where people think it uses OpenGL. At best … Continue reading
Posted in Direct3D, Hardware news, OpenGL, Software development, Software news
Tagged Android, computer, GP2X, linux, OpenGL, OS X, platform, portability, software, technology, unix clone
1 Comment