Tag Archives: filler

Just keeping it real, part 4.6

I’d like to correct something from the first part of this series. I mentioned some examples of very fast polygon routines on early PC hardware. Namely Triton’s Crystal Dream: And the game F29 Retaliator: At the time I suspected that … Continue reading

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Just keeping it real, part 2

Right, let’s just pick it back up where I left off. Last time, I spoke of the polygon fill routines that I had developed for CGA, EGA and VGA. At the time they weren’t much more than that, so there … Continue reading

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Just keeping it real… old skool style

The past few days I’ve been programming some graphics… but not in the usual way… No, I had to get some things out of my system. I’ve had a lot of computers over the years, and I’ve always been interested … Continue reading

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