Tag Archives: tessellation

Remember caveman-jim?

I wrote a blog addressing a forum post by caveman-jim a while ago… It seems that he recently edited the post to include the following: edit – if you’re reading this from a link on ‘scalis blog‘ then I think … Continue reading

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AMD and tessellation: A difficult relationship

It’s been a few days since the launch of the Radeon 7970, and we’ve had some time to see how it performs and how it is received. In the comments of the previous post, Carsten pointed out a German review … Continue reading

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AMD Radeon 7970: Graphics Core Next debuts

Today AMD has (paper-)launched their new Radeon 7970 card. Its GPU is based on the new ‘Graphics Core Next’ architecture. A few months ago, some information on this architecture became available, and made it clear that AMD was going for … Continue reading

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What people like caveman-jim still don’t get about tessellation…

Today I read this post by caveman-jim on the Rage3D forums: “…NVIDIA have lots of smaller tessellators where AMD has a single unit (two in VLIW-4 Cayman). This works great for tessellation factors (the # of subdivision) between 4 and 16, … Continue reading

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Crysis 2 tessellation…

The new DirectX 11 features in Crysis 2 were documented quite nicely by Crytek in this document: http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf It sounds good: they use tessellation only where required, and tessellation uses an adaptive approach. They use Parallax Occlusion Mapping (POM) for … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , | 34 Comments