Tag Archives: 3D

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

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Cubemaps

The other day I wanted to create a renderpass for realtime previewing of my cubemaps. I wanted to go for the lazy way of just googling for some code, and copy-pasting the proper coordinates into my code. However, I could … Continue reading

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AMD and tessellation: A difficult relationship

It’s been a few days since the launch of the Radeon 7970, and we’ve had some time to see how it performs and how it is received. In the comments of the previous post, Carsten pointed out a German review … Continue reading

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Just keeping it real, part 4.6

I’d like to correct something from the first part of this series. I mentioned some examples of very fast polygon routines on early PC hardware. Namely Triton’s Crystal Dream: And the game F29 Retaliator: At the time I suspected that … Continue reading

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Just keeping it real, part 2

Right, let’s just pick it back up where I left off. Last time, I spoke of the polygon fill routines that I had developed for CGA, EGA and VGA. At the time they weren’t much more than that, so there … Continue reading

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Just keeping it real… old skool style

The past few days I’ve been programming some graphics… but not in the usual way… No, I had to get some things out of my system. I’ve had a lot of computers over the years, and I’ve always been interested … Continue reading

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A progress update on the BHM project

The past weeks I have been working on the OpenGL sample for loading and animating a simple BHM file. As I mentioned earlier, it has been a while since I used OpenGL, so I had never really used the modern … Continue reading

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