Tag Archives: crysis

AMD and tessellation: A difficult relationship

It’s been a few days since the launch of the Radeon 7970, and we’ve had some time to see how it performs and how it is received. In the comments of the previous post, Carsten pointed out a German review … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software news | Tagged , , , , , , , , | 11 Comments

What people like caveman-jim still don’t get about tessellation…

Today I read this post by caveman-jim on the Rage3D forums: “…NVIDIA have lots of smaller tessellators where AMD has a single unit (two in VLIW-4 Cayman). This works great for tessellation factors (the # of subdivision) between 4 and 16, … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development | Tagged , , , , , , | 13 Comments

Crysis 2 tessellation…

The new DirectX 11 features in Crysis 2 were documented quite nicely by Crytek in this document: http://www.mycrysis.com/sites/default/files/support/download/c2_dx11_ultra_upgrade.pdf It sounds good: they use tessellation only where required, and tessellation uses an adaptive approach. They use Parallax Occlusion Mapping (POM) for … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , | 34 Comments