Tag Archives: Java

Scali’s guide to joyful programming

Another fun piece that I wrote quite a while ago. I think most of it still applies today, although Java has long been replaced by C#. Then again, as the languages are so similar, you can just replace ‘Java’ with … Continue reading

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Optimizing in higher programming languages

Here is yet another old piece, which may still be quite useful. It was written around the time that I was developing my 3D renderer in Java. There was no proper 3D acceleration support for Java yet, and Java runs … Continue reading

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Porting BHM3DSample to Android: Some… well… a lot of… stressful development

As you may know, I have ported my OpenGL rendering framework to iPhone a few months ago. Originally I was not all that interested in Android, since it apparently uses Java for its apps. While it has OpenGL ES support … Continue reading

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