Tag Archives: portability

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

What is a platform anyway?

After the previous blog, I figured I wanted to add something on people’s interpretations of OSes, platforms and API’s. Starting with OpenGL, I have already blogged about the PS3 in the past, where people think it uses OpenGL. At best … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , | 1 Comment