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Meta
Tag Archives: D3D11
Another adventure in downgrading, part 2: Vista
Okay, picking up where we left off last time: we have an application that now runs on .NET 4.6.2. So far it’s only tested on Windows 7 and Windows 10 platforms, which the .NET 4.8 version was targeting anyway. But … Continue reading
GPU-accelerated video decoding
Picking up where I left off last time, I’d like to discuss a few more things when using video decoding libraries in your own graphics pipeline. Actually, the previous article was just meant as the introduction to the more technical … Continue reading
Posted in Software development
Tagged codec, D3D11, Direct3D11, DirectShow, DirectX, DXVA, LibVLC, Media Foundation, NV12, RGB, video, VLC, YUV
10 Comments
nVidia’s new GeForce GTX680: You win some, you lose some?
Today, nVidia has introduced the first of its new 600-series of videocards, based on the new Kepler architecture (as opposed to the Fermi architecture used in the 400- and 500-series). All the major review sites are putting up their reviews … Continue reading
Posted in Hardware news
Tagged 7970, AMD, computer, D3D, D3D11, Direct3D, DirectX, DX11, gaming, geforce, GPU, GTX580, GTX680, nvidia, nvidia geforce, OpenGL, peak throughput, performance, Radeon, technology
4 Comments