Tag Archives: D3D11

Another adventure in downgrading, part 2: Vista

Okay, picking up where we left off last time: we have an application that now runs on .NET 4.6.2. So far it’s only tested on Windows 7 and Windows 10 platforms, which the .NET 4.8 version was targeting anyway. But … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 5 Comments

GPU-accelerated video decoding

Picking up where I left off last time, I’d like to discuss a few more things when using video decoding libraries in your own graphics pipeline. Actually, the previous article was just meant as the introduction to the more technical … Continue reading

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nVidia’s new GeForce GTX680: You win some, you lose some?

Today, nVidia has introduced the first of its new 600-series of videocards, based on the new Kepler architecture (as opposed to the Fermi architecture used in the 400- and 500-series). All the major review sites are putting up their reviews … Continue reading

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