Tag Archives: shader

A brief overview on the history of 3D graphics hardware

A while ago, I wrote down a brief summary of the evolution of (consumer) 3D graphics hardware for someone. I concentrate mainly on PC hardware here, because it would be impossible to try and cover every custom graphics solution out … Continue reading

Posted in Direct3D, Hardware news, Oldskool/retro programming, OpenGL, Software development, Uncategorized | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 14 Comments

A progress update on the BHM project

The past weeks I have been working on the OpenGL sample for loading and animating a simple BHM file. As I mentioned earlier, it has been a while since I used OpenGL, so I had never really used the modern … Continue reading

Posted in Direct3D, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 1 Comment