Tag Archives: retro

1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 2 Comments

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Just keeping it real… bugfixing like it’s 1991

As you may have noticed, the 1991 donut intro did not have any music. I did not cover it in the previous blog, but there was some music planned for this small intro. I chose to use EdLib, because AdLib … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Just keeping it real… like it’s 1991

Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , | 6 Comments

The problem with free/open source software

I have recently obtained two Apple Mac Mini G4 machines. They date from 2005, but I did not immediately associate them with retro-programming (I would think they’d have to be quite a bit older for that). They both were unable … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , , , | 4 Comments

Revision 2013 is keeping it real

This easter weekend the demo party Revision 2013 was held. And they were keeping it real. SvOlli was there, for a seminar on the Atari 2600 (‘rock bottom’ in terms of game/demo platforms): It should give you an impression of … Continue reading

Posted in Hardware news, Oldskool/retro programming, Software development, Software news | Tagged , , , , , , , , , , , , , , , , | 4 Comments

Visual Studio versioning and compatibility

After the previous post on DirectX version information, I figured it would be useful to also give a quick overview of Visual Studio compatibility. Because not all versions of Visual Studio run on all versions of Windows, and neither does the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 2 Comments

Direct3D versioning and compatibility

When I was playing with my PowerVR PCX2 card with old versions of Direct3D, I wrote down some notes to try and make the versioning of DirectX/Direct3D and the OS compatibility a bit more transparent. I’ll make a blogpost out … Continue reading

Posted in Direct3D, Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , | 7 Comments

Random thoughts on programming, culture and such

I recently stumbled upon the blog of Mike Taylor, The Reinvigorated Programmer. He touches on various subjects that I can identify with (such as retro-computing and sushi), and some of which I have wanted to write about for a while … Continue reading

Posted in Software development, Software news | Tagged , , , , , , , , | 12 Comments