Tag Archives: performance

1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 2 Comments

Haswell Hasarrived

Intel has launched its new generation of Core i5/i7 processors, codenamed Haswell. If you are familiar with Intel’s tick-tock strategy, this is a ‘tock’: a microarchitecture update on existing process technology. In this case the 22 nm process which is … Continue reading

Posted in Hardware news | Tagged , , , , , , , , , , , , , | 4 Comments

OS and platform wars, why even bother anymore?

Unigine has recently released a new Valley benchmark, which runs on Windows, linux and OS X. The Windows version can run in either OpenGL or Direct3D. They have also released version 4.0 of their Heaven benchmark. I thought this, as … Continue reading

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AMD Steamroller

Perhaps some of you expected more coverage on upcoming CPUs on this blog, given the history regarding AMD’s Bulldozer. But well, there hasn’t been too much to report on, really. I did a short thing on Trinity/Piledriver, but there was … Continue reading

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Valve to bring Steam and Left 4 Dead 2 to linux

There have been rumours about a linux version of Steam for a long time, but a few days ago, Valve finally made an official announcement of Steam for linux. At the same time, they are also making Left 4 Dead … Continue reading

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Multi-core and multi-threading performance (the multi-core myth?)

Today I read a new article on Anandtech, discussing the Bulldozer architecture in detail, focusing on where it performs well, and more importantly, where it does not, and why. There weren’t too many surprises in the article, as I mentioned … Continue reading

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The story of multi-monitor rendering

When I wrote the story of microsleep, it was only part of a larger story, namely that of rendering to multiple monitors. The microsleep issue was only one problem that I ran into. Aside from that problem with the multithreading … Continue reading

Posted in Direct3D, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 18 Comments