Tag Archives: oldskool

Fixing Genesis Project’s GP-01

Shortly before our release of 8088 MPH at Revision 2015, another 8088+CGA production surfaced at Gubbdata 2015: This production was GP-01, by Genesis Project. One the one hand we were happy to see more people targeting the 8088+CGA platform. On … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , | 4 Comments

8088 MPH: How it came about

Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , | 16 Comments

Just keeping it real at Revision 2015

The demo I have made together with Trixter, reenigne, VileR, coda, virt and Phoenix has won the oldskool compo at Revision 2015: I will discuss some of it in more detail at a later time. Trixter has already done a … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , | 7 Comments

Triton’s Crystal Dream – the final chapter

A few years ago, I patched some of the code in Triton’s Crystal Dream demo from 1992: Although my code made it work on my real 486DX2-80 machine with Sound Blaster Pro (the ‘ideal’ setup for this demo), it did … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , | 3 Comments

1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , , | 2 Comments

8088 Domination by Trixter/Hornet

If you’re into retro-demoscening, you have probably already seen this demo, but just to be safe, I’ll just do a quick blog on it anyway, because it’s just that cool. It started with 8088 Corruption back in 2004: Basically it … Continue reading

Posted in Oldskool/retro programming, Software development, Software news | Tagged , , , , , , , , , , | 2 Comments

When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development | Tagged , , , , , , , , , , , , , , , , , | Leave a comment

Just keeping it real… bugfixing like it’s 1991

As you may have noticed, the 1991 donut intro did not have any music. I did not cover it in the previous blog, but there was some music planned for this small intro. I chose to use EdLib, because AdLib … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , , , , , , , , , , | 2 Comments

Just keeping it real… like it’s 1991

Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , | 6 Comments

Revision 2013 is keeping it real

This easter weekend the demo party Revision 2013 was held. And they were keeping it real. SvOlli was there, for a seminar on the Atari 2600 (‘rock bottom’ in terms of game/demo platforms): It should give you an impression of … Continue reading

Posted in Hardware news, Oldskool/retro programming, Software development, Software news | Tagged , , , , , , , , , , , , , , , , | 4 Comments