Tag Archives: nvidia

nVidia does support D3D_FEATURE_LEVEL_12_0

There has been some FUD going around, in response to the fact that AMD’s latest hardware does not support D3D_FEATURE_LEVEL_12_1. Namely, the claim was that D3D_FEATURE_LEVEL_12_0 required some features that only AMD supports, namely resource binding tier 3. Now that … Continue reading

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No DX12_1 for upcoming Radeon 3xx and Fury series?

A few days ago it was confirmed that none of AMD’s current GPUs are capable of supporting the new rendering features in DirectX 12 level 12_1, namely Conservative Rasterization and Rasterizer Ordered Views. I already mentioned that back when Maxwell … Continue reading

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Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2’ version of the Maxwell architecture, which has some new features that … Continue reading

Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development | Tagged , , , , , , , , , , , , , | 26 Comments

Richard Huddy back at AMD, talks more Mantle…

Richard Huddy did an interview with Tech Radar. One of the things he discussed there was the current state of Mantle, and its future. One interesting passage in the interview is this: DirectX is a generic APi. It covers Intel … Continue reading

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Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , , , | 29 Comments

DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

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nVidia stability issues on GeForce 400/500 series

I am still using the trusty old GeForce GTX460 in one of my machines. When I upgraded my drivers to version 320.18, I started having problems. Every now and then, the driver would reset, and in some cases it would … Continue reading

Posted in Hardware news, Software news | Tagged , , , , , , , , , , , , , , , | 14 Comments

Latency and stuttering with 3D acceleration

The other day, I read this interesting article on Anandtech about the GPU stuttering issues that were recently discovered with AMD cards. I wanted to do a quick write-up about that, since it relates to what I am doing. As … Continue reading

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The return of Larrabee, and Kepler’s true form

A little over a year ago, Intel announced their future plans for the Larrabee project, their attempt at a massively parallel architecture, much like nVidia’s and AMD’s GPGPU architectures. Initially Larrabee was also supposed to power a graphics card. However, … Continue reading

Posted in Hardware news, OpenCL | Tagged , , , , , , , , , , , , , , , | 5 Comments

A brief overview on the history of 3D graphics hardware

A while ago, I wrote down a brief summary of the evolution of (consumer) 3D graphics hardware for someone. I concentrate mainly on PC hardware here, because it would be impossible to try and cover every custom graphics solution out … Continue reading

Posted in Direct3D, Hardware news, Oldskool/retro programming, OpenGL, Software development, Uncategorized | Tagged , , , , , , , , , , , , , , , , , , , , , , , | 14 Comments