Tag Archives: IBM PC/XT

That’s not Possible on this Platform!

The past year-and-a-half have been quite interesting. First there was the plan to form a team and build a demo for the original IBM PC with CGA. We weren’t quite sure where it would lead at first, but as the … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , | Leave a comment

8088 MPH: The polygons

The last effect in 8088 MPH to be discussed is the polygon renderer. As already mentioned earlier, it is not a regular polygon renderer, but actually a ‘delta-renderer’: it does not rasterize pixels directly, but for each scanline, it uses … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , , | 3 Comments

8088 MPH: How it came about

Well, you’ve already seen the demo in my previous post. And Trixter, reenigne and VileR have already covered most of the technical details in these articles: 8088 MPH: We Break All Your Emulators 1K colours on CGA: How it’s done … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , , , , | 13 Comments

CGADEMO by Codeblasters

Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 16 Comments