Tag Archives: DirectX 11 Direct3D OpenGL Tessellation AMD nVidia Radeon GeForce shader

nVidia’s shader use for tessellation is NOT, I repeat NOT different from AMD’s

For some reason I keep reading the same misinformed nonsense about tessellation. A lot of people seem to think that nVidia somehow ’emulates’ tessellation on their shaders while AMD has a fixed-function unit. And for some reason they think that … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged | 1 Comment