Author Archives: Scali

CGADEMO by Codeblasters

Today I want to talk about a rather obscure, yet interesting demo, namely CGADEMO by Codeblasters, from 1992: As you can read from the scroller, what’s interesting about this demo is that it runs at full framerate (60 Hz) even … Continue reading

Posted in Oldskool/retro programming, Software development | Tagged , , , , , , , , , , , , , , | 4 Comments

No love for some OSes?

As a developer, I always like to stay up-to-date with OS technology. Firstly, to learn about new features and technologies, which may or may not be useful for my products. And secondly, for making sure my software is compatible with … Continue reading

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Direct3D 11.3 (and nVidia’s Maxwell Mark 2)

A few days ago, nVidia introduced the new GTX970 and GTX980, based on the Maxwell architecture. A bit of a surprise however, is that this is a ‘Mark 2′ version of the Maxwell architecture, which has some new features that … Continue reading

Posted in Direct3D, Hardware news, OpenCL, OpenGL, Software development | Tagged , , , , , , , , , , , , , | 16 Comments

Intel disables TSX in Haswell

I was going to do a blog about this earlier, but the timing was rather unfortunate, because I had just published another blog. Then it slipped my mind, until the news of the new Haswell EP-based Xeon CPUs that is. … Continue reading

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1991 donut – final release

No-XS has composed a special EdLib track for me to use in the 1991 donut, so I could finish it properly and release the final version: There are a number of small changes and tweaks, I will just quote the … Continue reading

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8088 Domination by Trixter/Hornet

If you’re into retro-demoscening, you have probably already seen this demo, but just to be safe, I’ll just do a quick blog on it anyway, because it’s just that cool. It started with 8088 Corruption back in 2004: Basically it … Continue reading

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When old and new meet: lessons from the past

As you may know, I like to dabble in retro-computing. I have held on to most computers I’ve used over the years, and I play with them from time to time. However, an interesting change has happened over the years: … Continue reading

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