Author Archives: Scali

Who was first, DirectX 12 or Mantle? nVidia or AMD?

There has been quite a bit of speculation on which API and/or which vendor was first… I will just list a number of facts, and then everyone can decide for themselves. Microsoft’s first demonstrations of working DX12 software (3DMark and … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , , , , | 24 Comments

DirectX 12: A first quick look

Today, Microsoft has presented the first information on DirectX 12 at the Game Developers Conference, and also published a blog on DirectX 12. nVidia also responded with a blog on DirectX 12. In Direct3D 12, the idea of deferred contexts … Continue reading

Posted in Direct3D, Software development, Software news | Tagged , , , , , , , , , , , , | 6 Comments

GnuTLS: Just because people can read the source, doesn’t mean that they do

I don’t want to spend too much time on this topic… Just want to get this out there. As you may have heard, a vulnerability was discovered in GnuTLS, because of sloppy coding: http://blog.existentialize.com/the-story-of-the-gnutls-bug.html I want to stress two points … Continue reading

Posted in Software development, Software news | Tagged , , , , , , , , | 10 Comments

Independent Mantle benchmarks start to trickle in

Traditionally I like to look at the benchmarks from Anandtech’s review. And their findings fit exactly with the prediction I made earlier: a high-end setup will likely see 10-15% gain at best. The lower the graphics detail, the more Mantle … Continue reading

Posted in Direct3D, Hardware news, Software development, Software news | Tagged , , , , , , , , | 54 Comments

Windows 8 doesn’t detect my sound card!

Or does it? When I recently installed a Creative X-Fi Titanium Fatal1ty Pro PCI-e card in a Windows 8-system, nothing appeared to happen. When I looked at the Device Manager, there was no Creative X-Fi card to be found. No … Continue reading

Posted in Hardware news, Software news | Tagged , , , , , , , , , , , , , , , , | 1 Comment

nVidia stability issues on GeForce 400/500 series

I am still using the trusty old GeForce GTX460 in one of my machines. When I upgraded my drivers to version 320.18, I started having problems. Every now and then, the driver would reset, and in some cases it would … Continue reading

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Just keeping it real… like it’s 1991

Last weekend, there was a special demoscene party, the 1991 party, with, obviously, 1991 as a theme. Well, that is just my bag, baby! The focus was mainly on C64 and Amiga, which were the most popular platforms for gaming … Continue reading

Posted in Oldskool/retro programming | Tagged , , , , , , , , , , , , | 1 Comment

SteamOS and Mantle

I wasn’t originally going to even waste time on these developments… but over the past weeks I’ve been noticing a lot of confusion on the net, so I will just give my two cents here. SteamOS Well, yet another linux … Continue reading

Posted in Direct3D, Hardware news, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 38 Comments

Alex St. John: The Evolution of Direct3D

I just stumbled upon this blog by Alex St. John, one of the creators of DirectX at Microsoft: http://www.alexstjohn.com/WP/2013/07/22/the-evolution-of-direct3d/ It gives a very interesting view on how OpenGL and Direct3D related to each other in the early days, within Microsoft. … Continue reading

Posted in Direct3D, Oldskool/retro programming, OpenGL, Software development, Software news | Tagged , , , , , , , , , | 2 Comments

Funny search terms

I find it fun to look at the stats on my blog, and see the search terms that brought people here. Some of them are quite funny. So I’ve decided to collect them, and give you a selection: make windows … Continue reading

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